GTA San Andreas object
LODA68 object ID 10082

- Object ID
- 10082
- Model name
LODA68- Texture file (TXD)
lod6_sfe- Draw distance
- 1500
- Defined in
SFe.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(10082, -2056.95, 1256.95, 25.07)removeWorldModel(10082, 10, -2056.95, 1256.95, 25.07) -- removes the one at Calton Heights, San FierroengineGetModelNameFromID(10082) -- "LODA68" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2056.95, 1256.95, 25.07 | Calton Heights, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
19 other objects use lod6_sfe.
9976LODA35
9977LODA36
9978LODA40
9979LODA42
9980LODA43
9981LODA44
9987LODA50
9988LODA51
9989LODA52
10003LODA69
10059LODA38
10081LODA39
San Fierro · All objects, page 74 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
10084