GTA San Andreas object
LODdshit_18_sfe object ID 10167

- Object ID
- 10167
- Model name
LODdshit_18_sfe- Texture file (TXD)
lod2_sfe- Draw distance
- 800
- Defined in
SFe.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(10167, -2047.62, 649.84, 51.37)removeWorldModel(10167, 10, -2047.62, 649.84, 51.37) -- removes the one at Downtown, San FierroengineGetModelNameFromID(10167) -- "LODdshit_18_sfe" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2047.62, 649.84, 51.37 | Downtown, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
18 other objects use lod2_sfe.
9936LODA02
9937LODA03
9938LODA05
9939LODA06
9944LODA12
9972LODA31
10144LODA17
10156LODA27
10157LOD_another_sfe2
10168LODdsl01_sfe
10237LODelbits_Sfe07
10238LODelbits_Sfe03
San Fierro · All objects, page 75 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
10034