GTA San Andreas object
LODd28_sfe object ID 10204

- Object ID
- 10204
- Model name
LODd28_sfe- Texture file (TXD)
lod_sfe- Draw distance
- 800
- Defined in
SFe.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(10204, -1714.2, 1058.7, 34.09)removeWorldModel(10204, 10, -1714.2, 1058.7, 34.09) -- removes the one at Financial, San FierroengineGetModelNameFromID(10204) -- "LODd28_sfe" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1714.2, 1058.7, 34.09 | Financial, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
61 other objects use lod_sfe.
9985LODA48
9986LODA49
9995LODA59
9996LODA60
9997LODA61
10006LODA72
10088LODd21_sfe
10089LODd_16_sfe01
10090LODd02_sfe
10091LODd32_sfe
10092LODd11_sfe
10093LODd08_sfe
San Fierro · All objects, page 75 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
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