GTA San Andreas object
LOD_sfs156 object ID 10324

- Object ID
- 10324
- Model name
LOD_sfs156- Texture file (TXD)
lod_sfs5- Draw distance
- 1500
- Defined in
SFs.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(10324, -2563.97, -476.43, 80.42)removeWorldModel(10324, 10, -2563.97, -476.43, 80.42) -- removes the one at Missionary Hill, San FierroengineGetModelNameFromID(10324) -- "LOD_sfs156" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2563.97, -476.43, 80.42 | Missionary Hill, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
10 other objects use lod_sfs5.
10320LOD_sfs152
10321LOD_sfs153
10322LOD_sfs154
10323LOD_sfs155
10325LOD_sfs157
10326LOD_sfs158
10496LODnsmitter_sfs01
10577LODlaybyland_SFS
10692LOD_sfshill02
10693LODnsmitbldg_SFS
San Fierro · All objects, page 76 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFs.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
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