GTA San Andreas object
LOD_sfs052 object ID 10515

- Object ID
- 10515
- Model name
LOD_sfs052- Texture file (TXD)
lod_sfs4- Draw distance
- 600
- Defined in
SFs.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(10515, -2461.68, -101.09, 36.32)removeWorldModel(10515, 10, -2461.68, -101.09, 36.32) -- removes the one at Hashbury, San FierroengineGetModelNameFromID(10515) -- "LOD_sfs052" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2461.68, -101.09, 36.32 | Hashbury, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
44 other objects use lod_sfs4.
10315LOD_sfs065
10316LOD_sfs066
10335LODROADSsfs19
10495LODgolfcrse09_SFS
10505LOD_sfs038
10506LOD_sfs039
10507LOD_sfs041
10508LOD_sfs042
10509LOD_sfs043
10510LOD_sfs044
10511LOD_sfs045
10512LOD_sfs046
San Fierro · All objects, page 77 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFs.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
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