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GTA San Andreas object

LODgroundbit_11SFS object ID 10715

LODgroundbit_11SFS, GTA San Andreas object ID 10715
The far-away (low detail) model the game draws from a distance. Drawn in plain light, so it can look darker in the game.
Object ID
10715
Model name
LODgroundbit_11SFS
Texture file (TXD)
lod_sfs1
Draw distance
600
Defined in
SFs.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(10715, -2902.22, 63.68, 0.29)
removeWorldModel(10715, 10, -2902.22, 63.68, 0.29) -- removes the one at Ocean Flats, San Fierro
engineGetModelNameFromID(10715) -- "LODgroundbit_11SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2902.22, 63.68, 0.29Ocean Flats, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

7 other objects use lod_sfs1.

Where this comes from

  • GTA San Andreas SFs.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.