GTA San Andreas object
LODgroundbit_11SFS object ID 10715

- Object ID
- 10715
- Model name
LODgroundbit_11SFS- Texture file (TXD)
lod_sfs1- Draw distance
- 600
- Defined in
SFs.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(10715, -2902.22, 63.68, 0.29)removeWorldModel(10715, 10, -2902.22, 63.68, 0.29) -- removes the one at Ocean Flats, San FierroengineGetModelNameFromID(10715) -- "LODgroundbit_11SFS" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2902.22, 63.68, 0.29 | Ocean Flats, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
7 other objects use lod_sfs1.
10329LODcuntwland22SFS
10330LODundbit_09_SFS
10331LODgroundbit_12SFS
10332LODgroundbit_13SFS
10539LODROADSsfs15
10719LODundbit_10_SFS
10724LODsfshill11beach
San Fierro · All objects, page 79 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFs.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
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