GTA San Andreas object
aircarpark_05_SFSe object ID 10785

- Object ID
- 10785
- Model name
aircarpark_05_SFSe- Texture file (TXD)
airportcpark_sfse- Draw distance
- 299
- Defined in
SFSe.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(10785, -1406.08, -83.44, 8.84)removeWorldModel(10785, 10, -1406.08, -83.44, 8.84) -- removes the one at Easter Bay Airport, San FierroengineGetModelNameFromID(10785) -- "aircarpark_05_SFSe" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1406.08, -83.44, 8.84 | Easter Bay Airport, San Fierro | Map |
Same texture file
11 other objects use airportcpark_sfse.
10778aircarpark_01_SFSe
10779aircarpark_06_SFSe
10780aircarpark_07_SFSe
10781aircarpark_08_SFSe
10782aircarpark_02_SFSe
10783aircarpark_03_SFSe
10784aircarpark_04_SFSe
10786aircarpark_09_SFSe
10787aircarpark_10_SFSe
10788aircarpark_11_SFSe
11227LODcarpark_01_SFSe
San Fierro · All objects, page 80 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFSe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.