GTA San Andreas object
subbunker_ext_SFSe object ID 10827

- Object ID
- 10827
- Model name
subbunker_ext_SFSe- Texture file (TXD)
subpen1_sfse- Draw distance
- 150
- Defined in
SFSe.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(10827, -1539.21, 371.2, 29.8)removeWorldModel(10827, 10, -1539.21, 371.2, 29.8) -- removes the one at Easter Basin, San FierroremoveWorldModel(10897, 10, -1539.21, 371.2, 29.8) -- its far-away model LODbunker_ext_SFSeengineGetModelNameFromID(10827) -- "subbunker_ext_SFSe" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1539.21, 371.2, 29.8 | Easter Basin, San Fierro | Map |
Its far-away models
The low-detail (LOD) models the game draws instead of this one from far away.
Same texture file
4 other objects use subpen1_sfse.
San Fierro · All objects, page 80 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFSe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
10897
10824
10826
10833
10834