GTA San Andreas object
bnt_lr_slv2 object ID 1112

- Object ID
- 1112
- Model name
bnt_lr_slv2- Texture file (TXD)
slamvan- Draw distance
- 100
- Defined in
veh_mods.ide- Flags
0- Placed in the world
- 0 times
MTA:SA code
Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.
local obj = createObject(1112, x, y, z)engineGetModelNameFromID(1112) -- "bnt_lr_slv2" (client side)Same texture file
12 other objects use slamvan.
1109bbb_lr_slv1
1110bbb_lr_slv2
1111bnt_lr_slv1
1113exh_lr_slv1
1114exh_lr_slv2
1115fbb_lr_slv1
1116fbb_lr_slv2
1117fbmp_lr_slv1
1118wg_l_lr_slv1
1119wg_l_lr_slv2
1120wg_r_lr_slv1
1121wg_r_lr_slv2
Car parts · All objects, page 4 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas veh_mods.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.