GTA San Andreas object
LODroadsSFSE30 object ID 11174

- Object ID
- 11174
- Model name
LODroadsSFSE30- Texture file (TXD)
lod_sfse- Draw distance
- 600
- Defined in
SFSe.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(11174, -2149.93, 215.3, 34.24)removeWorldModel(11174, 10, -2149.93, 215.3, 34.24) -- removes the one at Doherty, San FierroengineGetModelNameFromID(11174) -- "LODroadsSFSE30" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2149.93, 215.3, 34.24 | Doherty, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
75 other objects use lod_sfse.
10805LODroadsSFSE15
10886LODyfence2_SFSe
10887LODyfence_SFSe
10895LODjunct_10_SFSe
10897LODbunker_ext_SFSe
10902LODcksky_SFSe
10922lodjunction_07_SFSe
11016LOD_sfs002
11017LOD_sfs003
11018LOD_sfs004
11019LOD_sfs005
11020LOD_sfs006
San Fierro · All objects, page 83 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFSe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.
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