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GTA San Andreas object

LODprtgnd_ct_SFSe object ID 11368

LODprtgnd_ct_SFSe, GTA San Andreas object ID 11368
The far-away (low detail) model the game draws from a distance. Drawn in plain light, so it can look darker in the game.
Object ID
11368
Model name
LODprtgnd_ct_SFSe
Texture file (TXD)
lod_sfse69
Draw distance
1400
Defined in
SFSe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11368, -1304.04, -62.45, -9.66)
removeWorldModel(11368, 10, -1304.04, -62.45, -9.66) -- removes the one at Easter Bay Airport, San Fierro
engineGetModelNameFromID(11368) -- "LODprtgnd_ct_SFSe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1304.04, -62.45, -9.66Easter Bay Airport, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

12 other objects use lod_sfse69.

Where this comes from

  • GTA San Andreas SFSe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.