GTA San Andreas object
accorail_SFS object ID 11374

- Object ID
- 11374
- Model name
accorail_SFS- Texture file (TXD)
carrierint_sfs- Draw distance
- 100
- Defined in
SFSe.ide- Flags
2097156- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(11374, -1363.77, 496.09, 11.98)removeWorldModel(11374, 10, -1363.77, 496.09, 11.98) -- removes the one at Easter Basin, San FierroengineGetModelNameFromID(11374) -- "accorail_SFS" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1363.77, 496.09, 11.98 | Easter Basin, San Fierro | Map |
Same texture file
8 other objects use carrierint_sfs.
11145CARRIER_LOWDECK_SFS
11146CARRIER_HANGAR_SFS
11147acpipes1_SFS
11148acpipes2_SFS
11149accorridors_SFS
11400acwinch1b_SFS02
11401acwinch1b_SFS
11406acwinch1b_SFS01
San Fierro · All objects, page 84 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFSe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.