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GTA San Andreas object

accorail_SFS object ID 11374

San FierroSFSePlaced 1×
accorail_SFS, GTA San Andreas object ID 11374
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
11374
Model name
accorail_SFS
Texture file (TXD)
carrierint_sfs
Draw distance
100
Defined in
SFSe.ide
Flags
2097156
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11374, -1363.77, 496.09, 11.98)
removeWorldModel(11374, 10, -1363.77, 496.09, 11.98) -- removes the one at Easter Basin, San Fierro
engineGetModelNameFromID(11374) -- "accorail_SFS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1363.77, 496.09, 11.98Easter Basin, San FierroMap

Same texture file

8 other objects use carrierint_sfs.

Where this comes from

  • GTA San Andreas SFSe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.