GTA San Andreas object
baybALPH4_SFSe object ID 11382

- Object ID
- 11382
- Model name
baybALPH4_SFSe- Texture file (TXD)
roadbridge_sfse- Draw distance
- 200
- Defined in
SFSe.ide- Flags
4- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(11382, -1200.75, 1035.98, 38.41)removeWorldModel(11382, 10, -1200.75, 1035.98, 38.41) -- removes the one at Garver Bridge, Tierra RobadaengineGetModelNameFromID(11382) -- "baybALPH4_SFSe" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1200.75, 1035.98, 38.41 | Garver Bridge, Tierra Robada | Map |
Same texture file
7 other objects use roadbridge_sfse.
10820baybridge1_SFSe
10821baybridge2_SFSe
10822baybridge3_SFSe
10823baybridge4_SFSe
11379baybALPHA_SFSe
11380baybALPH2_SFSe
11381baybALPH3_SFSe
San Fierro · All objects, page 85 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFSe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.