GTA San Andreas object
nuroad_sfse object ID 11386

- Object ID
- 11386
- Model name
nuroad_sfse- Texture file (TXD)
genroads_sfse- Draw distance
- 240
- Defined in
SFSe.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(11386, -2014.2, -307.67, 34.69)removeWorldModel(11386, 10, -2014.2, -307.67, 34.69) -- removes the one at Doherty, San FierroengineGetModelNameFromID(11386) -- "nuroad_sfse" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2014.2, -307.67, 34.69 | Doherty, San Fierro | Map |
Same texture file
38 other objects use genroads_sfse.
10751roadsSFSE02
10848roadsSFSE07
10854roadsSFSE10
10855roadsSFSE11
10866roadsSFSE16
10867roadsSFSE18
10868roadsSFSE19
10869roadsSFSE20
10928roadsSFSE22
10929roadsSFSE23
10930roadsSFSE24
10970roadsSFSE30
San Fierro · All objects, page 85 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFSe.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.