GTA San Andreas object
bntr_b_ov object ID 1142

- Object ID
- 1142
- Model name
bntr_b_ov- Texture file (TXD)
vehicle- Draw distance
- 100
- Defined in
veh_mods.ide- Flags
4096- Placed in the world
- 0 times
MTA:SA code
Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.
local obj = createObject(1142, x, y, z)engineGetModelNameFromID(1142) -- "bntr_b_ov" (client side)Same texture file
47 other objects use vehicle.
1000spl_b_mar_m
1001spl_b_bab_m
1002spl_b_bar_m
1003spl_b_mab_m
1004bnt_b_sc_m
1005bnt_b_sc_l
1006rf_b_sc_r
1007wg_l_b_ssk
1008nto_b_l
1009nto_b_s
1010nto_b_tw
1011bnt_b_sc_p_m
Car parts · All objects, page 5 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas veh_mods.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.