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GTA San Andreas object

con_tunll_sup03 object ID 11424

Countryside and desertcountryNPlaced 1×
con_tunll_sup03, GTA San Andreas object ID 11424
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
11424
Model name
con_tunll_sup03
Texture file (TXD)
desertroads
Draw distance
290
Defined in
countryN.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(11424, -1956.78, 2611.8, 59.41)
removeWorldModel(11424, 10, -1956.78, 2611.8, 59.41) -- removes the one at Bayside Tunnel, Tierra Robada
engineGetModelNameFromID(11424) -- "con_tunll_sup03" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1956.78, 2611.8, 59.41Bayside Tunnel, Tierra RobadaMap

Where this comes from

  • GTA San Andreas countryN.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.