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GTA San Andreas object

spl_a_l_b object ID 1147

Car partsveh_modsNot placed
spl_a_l_b, GTA San Andreas object ID 1147
The game's own model. The parts the game paints in the car's colour are shown grey. Drawn in plain light, so it can look darker in the game.
Object ID
1147
Model name
spl_a_l_b
Texture file (TXD)
elegy
Draw distance
100
Defined in
veh_mods.ide
Flags
2101248
Placed in the world
0 times

MTA:SA code

Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.

local obj = createObject(1147, x, y, z)
engineGetModelNameFromID(1147) -- "spl_a_l_b" (client side)

Same texture file

13 other objects use elegy.

Where this comes from

  • GTA San Andreas veh_mods.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.