GTA San Andreas object
swt_teline_03 object ID 11477

- Object ID
- 11477
- Model name
swt_teline_03- Texture file (TXD)
des_clifftown- Draw distance
- 299
- Defined in
countryN.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(11477, -778.91, 1585.03, 0)removeWorldModel(11477, 10, -778.91, 1585.03, 0) -- removes the one at Las Barrancas, Tierra RobadaengineGetModelNameFromID(11477) -- "swt_teline_03" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -778.91, 1585.03, 0 | Las Barrancas, Tierra Robada | Map |
Same texture file
11 other objects use des_clifftown.
11425des_adobehooses1
11426des_adobe03
11427des_adobech
11428des_indruin02
11433adobe_hoose2
11434des_indianstore
11435des_indsign1
11436des_indshops1
11437des_indchfenc
11567des_rvstuff
11568des_clifftwal
Countryside and desert · All objects, page 85 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countryN.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.