GTA San Andreas object
desn_detail04 object ID 11681

- Object ID
- 11681
- Model name
desn_detail04- Texture file (TXD)
des_sw- Draw distance
- 299
- Defined in
countryN.ide- Flags
68- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(11681, -847.16, 852.29, 12.16)removeWorldModel(11681, 10, -847.16, 852.29, 12.16) -- removes the one at Tierra RobadaengineGetModelNameFromID(11681) -- "desn_detail04" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -847.16, 852.29, 12.16 | Tierra Robada | Map |
Same texture file
15 other objects use des_sw.
11430sw_bit_13
11532sw_bit_03
11533sw_bit_04
11534sw_bit_05
11535sw_bit_06
11536sw_bit_08
11537sw_bit_11
11538sw_bit_12
11542sw_bit_14
11553sw_bit_01
11554sw_bit_02
11555sw_bit_15
Countryside and desert · All objects, page 87 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countryN.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.