GTA San Andreas object
Streetlamp2 object ID 1231

- Object ID
- 1231
- Model name
Streetlamp2- Texture file (TXD)
dynsigns- Draw distance
- 55
- Defined in
dynamic.ide- Flags
128- Placed in the world
- 309 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(1231, -2805.41, -333.8, 8.92)removeWorldModel(1231, 10, -2805.41, -333.8, 8.92) -- removes the one at Avispa Country Club, San FierroengineGetModelNameFromID(1231) -- "Streetlamp2" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2805.41, -333.8, 8.92 | Avispa Country Club, San Fierro | Map |
| -2804.52, -325.97, 8.92 | Avispa Country Club, San Fierro | Map |
| -2775.54, -320.99, 9.48 | Avispa Country Club, San Fierro | Map |
| -2749.32, -317.62, 8.88 | Avispa Country Club, San Fierro | Map |
| -2738.77, 376.09, 5.94 | City Hall, San Fierro | Map |
| -2730.65, 376.09, 5.94 | City Hall, San Fierro | Map |
| -2728.22, -298.08, 9.48 | Avispa Country Club, San Fierro | Map |
| -2722.52, 376.09, 5.94 | City Hall, San Fierro | Map |
| -2690.03, 376.09, 5.94 | City Hall, San Fierro | Map |
| -2681.91, 376.09, 5.94 | City Hall, San Fierro | Map |
| -2673.78, 376.09, 5.94 | City Hall, San Fierro | Map |
| -2661.55, -220.52, 6.06 | Ocean Flats, San Fierro | Map |
| -2648.63, -220.57, 6.06 | Ocean Flats, San Fierro | Map |
| -2568.59, 76.95, 7.6 | Queens, San Fierro | Map |
| -2566.73, 106.68, 11.98 | Queens, San Fierro | Map |
| -2550.52, 142.81, 18.05 | Queens, San Fierro | Map |
| -2545.79, 123.63, 24.65 | Queens, San Fierro | Map |
| -2539.05, -39.45, 27.35 | Hashbury, San Fierro | Map |
| -2531.12, -0.03, 27.35 | Hashbury, San Fierro | Map |
| -2524.82, -11.05, 27.35 | Hashbury, San Fierro | Map |
| -2524.66, -28.93, 27.35 | Hashbury, San Fierro | Map |
| -2523.45, 114.33, 20.01 | Queens, San Fierro | Map |
| -2515, 251.69, 36.74 | Queens, San Fierro | Map |
| -2514.47, 281.31, 36.74 | Queens, San Fierro | Map |
| -2511.24, -11.04, 27.35 | Hashbury, San Fierro | Map |
Showing 25 of 309 places.
Same texture file
8 other objects use dynsigns.
1223lampost_coast
1226lamppost3
1232Streetlamp1
1290lamppost2
1295doublestreetlght1
1296doublestreetlght1_d
1297lamppost1
1298lamppost1_d
Street objects · All objects, page 5 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas dynamic.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.