GTA San Andreas object
sw_farment01 object ID 12921

- Object ID
- 12921
- Model name
sw_farment01- Texture file (TXD)
sw_farm1- Draw distance
- 50
- Defined in
countrye.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(12921, -128.26, -179.32, 4.1)removeWorldModel(12921, 10, -128.26, -179.32, 4.1) -- removes the one at Blueberry Acres, Red CountyengineGetModelNameFromID(12921) -- "sw_farment01" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -128.26, -179.32, 4.1 | Blueberry Acres, Red County | Map |
Same texture file
13 other objects use sw_farm1.
12911sw_Silo02
12912sw_Silo04
12913sw_fueldrum03
12914sw_corrug01
12915CE_bigbarn07
12917sw_haypile03
12918sw_haypile05
12919sw_tempbarn06
12920sw_tempbarn02
12922sw_farment02
13025sw_fueldrum01
13367sw_watertower01
Countryside and desert · All objects, page 88 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countrye.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.