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GTA San Andreas object

sw_shedInterior01 object ID 12942

Countryside and desertcountryePlaced 1×
sw_shedInterior01, GTA San Andreas object ID 12942
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
12942
Model name
sw_shedInterior01
Texture file (TXD)
sw_sheds
Draw distance
30
Defined in
countrye.ide
Flags
2097280
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(12942, 92.12, -164.91, 1.59)
removeWorldModel(12942, 10, 92.12, -164.91, 1.59) -- removes the one at Blueberry Acres, Red County
engineGetModelNameFromID(12942) -- "sw_shedInterior01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
92.12, -164.91, 1.59Blueberry Acres, Red CountyMap

Same texture file

7 other objects use sw_sheds.

Where this comes from

  • GTA San Andreas countrye.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.