GTA San Andreas object
cunte_roadsbar02 object ID 13118

- Object ID
- 13118
- Model name
cunte_roadsbar02- Texture file (TXD)
cunte_wires- Draw distance
- 250
- Defined in
countrye.ide- Flags
2097284- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(13118, 2794.39, -390.7, 20.1)removeWorldModel(13118, 10, 2794.39, -390.7, 20.1) -- removes the one at Red CountyengineGetModelNameFromID(13118) -- "cunte_roadsbar02" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2794.39, -390.7, 20.1 | Red County | Map |
Same texture file
21 other objects use cunte_wires.
13096cunte_roadsbar01
13097cunte_roads30bar06
13098cunte_roadsbar05
13137CEwirestown
13205CE_wires
13374CEwirestown01
13375CEwirestown02
13436CE_wires01
13437CE_wires02
13439CE_wires03
13440CEwirestown04
13441CEwirestown05
Countryside and desert · All objects, page 90 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countrye.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.