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GTA San Andreas object

LODcunte_roads27 object ID 13353

LODcunte_roads27, GTA San Andreas object ID 13353
The far-away (low detail) model the game draws from a distance. Drawn in plain light, so it can look darker in the game.
Object ID
13353
Model name
LODcunte_roads27
Texture file (TXD)
CE_LOD_03
Draw distance
1500
Defined in
countrye.ide
Flags
129
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13353, 1607.43, 299.48, 24.27)
removeWorldModel(13353, 10, 1607.43, 299.48, 24.27) -- removes the one at Montgomery Intersection, Red County
engineGetModelNameFromID(13353) -- "LODcunte_roads27" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1607.43, 299.48, 24.27Montgomery Intersection, Red CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

52 other objects use CE_LOD_03.

Where this comes from

  • GTA San Andreas countrye.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.