GTA San Andreas object
cunte_roads303 object ID 13470

- Object ID
- 13470
- Model name
cunte_roads303- Texture file (TXD)
cunteroads4- Draw distance
- 299
- Defined in
countrye.ide- Flags
1- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(13470, 2343.87, 220.44, 25.53)removeWorldModel(13470, 10, 2343.87, 220.44, 25.53) -- removes the one at Palomino Creek, Red CountyengineGetModelNameFromID(13470) -- "cunte_roads303" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2343.87, 220.44, 25.53 | Palomino Creek, Red County | Map |
Same texture file
24 other objects use cunteroads4.
12801cunte_roads03
12816cunte_roads17
12817cunte_roads19
12818cunte_roads20
12819cunte_roads21
12820cunte_roads22
12827cunte_roads24
12828cunte_roads25
12876cunte_roads39
12879cunte_roads42
12880cunte_roads43
12881cunte_roads44
Countryside and desert · All objects, page 93 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countrye.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.