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GTA San Andreas object

cuntEground21A object ID 13500

Countryside and desertcountryePlaced 1×
cuntEground21A, GTA San Andreas object ID 13500
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
13500
Model name
cuntEground21A
Texture file (TXD)
CE_ground02
Draw distance
299
Defined in
countrye.ide
Flags
68
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13500, 2379.6, -670.41, 112.02)
removeWorldModel(13500, 10, 2379.6, -670.41, 112.02) -- removes the one at North Rock, Red County
engineGetModelNameFromID(13500) -- "cuntEground21A" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2379.6, -670.41, 112.02North Rock, Red CountyMap

Same texture file

18 other objects use CE_ground02.

Where this comes from

  • GTA San Andreas countrye.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.