GTA San Andreas object
CE_groundPALO03A object ID 13512

- Object ID
- 13512
- Model name
CE_groundPALO03A- Texture file (TXD)
CE_ground07- Draw distance
- 299
- Defined in
countrye.ide- Flags
68- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(13512, 2090.84, 136.8, 19.56)removeWorldModel(13512, 10, 2090.84, 136.8, 19.56) -- removes the one at Red CountyengineGetModelNameFromID(13512) -- "CE_groundPALO03A" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2090.84, 136.8, 19.56 | Red County | Map |
Same texture file
11 other objects use CE_ground07.
12866CEgroundT202
13084CEgroundT205
13099CE_groundPALO06
13100CE_groundPALO02
13101CE_groundPALO03
13102CE_groundPALO04
13103CE_groundPALO05
13104CE_groundPALO01
13163CE_groundPALO11
13513CE_groundPALO04A
13518CE_groundPALO06A
Countryside and desert · All objects, page 93 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countrye.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.