GTA San Andreas object
cuntEground01A object ID 13538

- Object ID
- 13538
- Model name
cuntEground01A- Texture file (TXD)
CE_ground12- Draw distance
- 299
- Defined in
countrye.ide- Flags
68- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(13538, 400.14, 200.7, -10.87)removeWorldModel(13538, 10, 400.14, 200.7, -10.87) -- removes the one at Red CountyengineGetModelNameFromID(13538) -- "cuntEground01A" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 400.14, 200.7, -10.87 | Red County | Map |
Same texture file
10 other objects use CE_ground12.
12804cuntEground01
12824CEgroundTP104
12865cuntEground13
12872cuntEground43
13070CEgroundTP101
13071CEgroundTP102
13072CEgroundTP103
13522CEgroundTP104A
13523CEgroundTP103A
13524cuntEground43A
Countryside and desert · All objects, page 93 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countrye.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.