GTA San Andreas object
thebolla03 object ID 13621

- Object ID
- 13621
- Model name
thebolla03- Texture file (TXD)
stadstunt- Draw distance
- 299
- Defined in
stadint.ide- Flags
0- Placed in the world
- 1 time (1 inside interiors)
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(13621, -1448.68, 1067.09, 1035.32)removeWorldModel(13621, 10, -1448.68, 1067.09, 1035.32) -- removes the one at Interior 15engineGetModelNameFromID(13621) -- "thebolla03" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1448.68, 1067.09, 1035.32 | Interior 15 |
Same texture file
16 other objects use stadstunt.
13595stand02
13596destruct04
13597destruct05
13611thebowl13
13612stuntman03
13613thebowl11
13614thebowl12
13615thebowl10
13616thebolla04
13617thebowl14
13618thebowl16
13619thebowl17
Interiors · All objects, page 94 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas stadint.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.