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GTA San Andreas object

CEhollyhil8a01 object ID 13806

Los SantosLAhillsPlaced 1×
CEhollyhil8a01, GTA San Andreas object ID 13806
The game's own model. Its parts are thin or small and spread over a wide area, so little shows at this size. Drawn in plain light, so it can look darker in the game.
Object ID
13806
Model name
CEhollyhil8a01
Texture file (TXD)
lahillstr_lawn
Draw distance
200
Defined in
LAhills.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13806, 1033.77, -666.7, 120.66)
removeWorldModel(13806, 10, 1033.77, -666.7, 120.66) -- removes the one at Mulholland, Red County
engineGetModelNameFromID(13806) -- "CEhollyhil8a01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1033.77, -666.7, 120.66Mulholland, Red CountyMap

Same texture file

1 other object use lahillstr_lawn.

Where this comes from

  • GTA San Andreas LAhills.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.