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GTA San Andreas object

LODCEroad_hill20 object ID 13888

LODCEroad_hill20, GTA San Andreas object ID 13888
The far-away (low detail) model the game draws from a distance. Drawn in plain light, so it can look darker in the game.
Object ID
13888
Model name
LODCEroad_hill20
Texture file (TXD)
lahillsa_lod
Draw distance
1000
Defined in
LAhills.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(13888, 1063.59, -626.98, 112.21)
removeWorldModel(13888, 10, 1063.59, -626.98, 112.21) -- removes the one at Mulholland, Red County
engineGetModelNameFromID(13888) -- "LODCEroad_hill20" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1063.59, -626.98, 112.21Mulholland, Red CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

33 other objects use lahillsa_lod.

Where this comes from

  • GTA San Andreas LAhills.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.