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GTA San Andreas object

DYN_CRATE_1 object ID 1448

Street objectsdynamic2Placed 11×
DYN_CRATE_1, GTA San Andreas object ID 1448
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1448
Model name
DYN_CRATE_1
Texture file (TXD)
BREAK_Pallet
Draw distance
100
Defined in
dynamic2.ide
Flags
0
Placed in the world
11 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1448, 1063.11, 2110.91, 9.91)
removeWorldModel(1448, 10, 1063.11, 2110.91, 9.91) -- removes the one at Whitewood Estates, Las Venturas
engineGetModelNameFromID(1448) -- "DYN_CRATE_1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1063.11, 2110.91, 9.91Whitewood Estates, Las VenturasMap
1066.53, 2111.95, 9.91Whitewood Estates, Las VenturasMap
1067.84, 2120.55, 9.91Whitewood Estates, Las VenturasMap
1068.27, 2111.96, 9.91Whitewood Estates, Las VenturasMap
1069.31, 2121.24, 9.91Whitewood Estates, Las VenturasMap
1357.72, 481.7, 19.27Montgomery, Red CountyMap
2190.98, -2106.98, 12.62Willowfield, Los SantosMap
2226.27, -2115.82, 7.02Ocean Docks, Los SantosMap
2583.12, -2026.98, 2.92Willowfield, Los SantosMap
2583.38, -2027.9, 3.06Willowfield, Los SantosMap
2583.88, -2028.95, 2.92Willowfield, Los SantosMap

Same texture file

2 other objects use BREAK_Pallet.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.