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GTA San Andreas object

DYN_F_R_WOOD_3 object ID 1460

Street objectsdynamic2Placed 36×
DYN_F_R_WOOD_3, GTA San Andreas object ID 1460
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1460
Model name
DYN_F_R_WOOD_3
Texture file (TXD)
B_FEN_WOOD
Draw distance
60
Defined in
dynamic2.ide
Flags
128
Placed in the world
36 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1460, 262.83, -61.62, 1.34)
removeWorldModel(1460, 10, 262.83, -61.62, 1.34) -- removes the one at Blueberry, Red County
engineGetModelNameFromID(1460) -- "DYN_F_R_WOOD_3" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
262.83, -61.62, 1.34Blueberry, Red CountyMap
267.46, -61.62, 1.34Blueberry, Red CountyMap
282.86, -59.16, 1.34Blueberry, Red CountyMap
282.86, -54.52, 1.34Blueberry, Red CountyMap
282.91, -61.62, 1.34Blueberry, Red CountyMap
295.09, -61.62, 1.34Blueberry, Red CountyMap
299.73, -61.62, 1.34Blueberry, Red CountyMap
302.36, -59.3, 1.34Blueberry, Red CountyMap
302.36, -54.66, 1.34Blueberry, Red CountyMap
1555.76, 2799.28, 10.61Prickle Pine, Las VenturasMap
1555.76, 2803.87, 10.61Prickle Pine, Las VenturasMap
1555.76, 2808.45, 10.61Prickle Pine, Las VenturasMap
1558.14, 2810.82, 10.61Prickle Pine, Las VenturasMap
1562.73, 2810.82, 10.61Prickle Pine, Las VenturasMap
1567.37, 2810.82, 10.61Prickle Pine, Las VenturasMap
1571.95, 2810.82, 10.61Prickle Pine, Las VenturasMap
1576.55, 2810.82, 10.61Prickle Pine, Las VenturasMap
1581.18, 2810.82, 10.61Prickle Pine, Las VenturasMap
1953.75, 2730.77, 10.61Prickle Pine, Las VenturasMap
2020.93, 2730.77, 10.61Prickle Pine, Las VenturasMap
2540.31, -2008.86, 13.34Willowfield, Los SantosMap
2540.31, -2004.28, 13.34Willowfield, Los SantosMap
2540.36, -2013.44, 13.34Willowfield, Los SantosMap
2626.34, -1973.08, 13.34Willowfield, Los SantosMap
2630.91, -1973.03, 13.34Willowfield, Los SantosMap

Showing 25 of 36 places.

Same texture file

1 other object use B_FEN_WOOD.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.