GTA San Andreas object
Int_tat_tools01 object ID 14679

- Object ID
- 14679
- Model name
Int_tat_tools01- Texture file (TXD)
int_tatoo- Draw distance
- 70
- Defined in
gen_int1.ide- Flags
0- Placed in the world
- 1 time (1 inside interiors)
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(14679, -202.2, -24.38, 1001.68)removeWorldModel(14679, 10, -202.2, -24.38, 1001.68) -- removes the one at Interior 16engineGetModelNameFromID(14679) -- "Int_tat_tools01" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -202.2, -24.38, 1001.68 | Interior 16 |
Same texture file
17 other objects use int_tatoo.
14661int_tatooA01
14662int_tatooA02
14663int_tatooA03
14664int_tatooA04
14676int_tatooA06
14677int_tatooA07
14680Int_tat_lights01
14681int_tatooA09
14682int_tatooA10
14683int_tatooA11
14684int_tatooA12
14686Int_tat_tools02
Interiors · All objects, page 98 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas gen_int1.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.