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GTA San Andreas object

int3int_carupg_int object ID 14776

Interiorsgen_int3Changed on CITNot placed
Object ID 14776 as it looks on CIT
On CIT. CIT's own version of this object, which is what players see on CIT. Both pictures are taken from the same side.
int3int_carupg_int, GTA San Andreas object ID 14776
Original GTA San Andreas model, the one MTA shows when a server does not replace it. Drawn in plain light, so it can look darker in the game.
Object ID
14776
Model name
int3int_carupg_int
Texture file (TXD)
genintINTCARint3
Draw distance
100
Defined in
gen_int3.ide
Flags
4
Placed in the world
0 times

MTA:SA code

Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.

local obj = createObject(14776, x, y, z)
engineGetModelNameFromID(14776) -- "int3int_carupg_int" (client side)

Where this comes from

  • GTA San Andreas gen_int3.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • The CIT picture: drawn on 3 October 2026 from CIT's own model for this object, as MTA downloads it from CIT. CIT's file for it is named after this object's ID and carries the game's own name for the object (int3int_carupg_int) inside. Only the picture is hosted.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.