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GTA San Andreas object

DYN_post_box object ID 1478

Street objectsdynamic2Placed 19×
DYN_post_box, GTA San Andreas object ID 1478
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1478
Model name
DYN_post_box
Texture file (TXD)
BREAK_GARDEN
Draw distance
100
Defined in
dynamic2.ide
Flags
0
Placed in the world
19 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1478, -2741.24, 868.27, 65.19)
removeWorldModel(1478, 10, -2741.24, 868.27, 65.19) -- removes the one at Palisades, San Fierro
engineGetModelNameFromID(1478) -- "DYN_post_box" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2741.24, 868.27, 65.19Palisades, San FierroMap
-2741.09, 895.7, 66.06Palisades, San FierroMap
-2717.25, 994.79, 54.45Paradiso, San FierroMap
-2689.77, 883.73, 79.41Paradiso, San FierroMap
-2667.8, 908.64, 79.33Paradiso, San FierroMap
-2659.38, 994.54, 64.59Paradiso, San FierroMap
-2658.84, 890.91, 79.26Paradiso, San FierroMap
-2634.53, 914.95, 70.55Paradiso, San FierroMap
1933.31, 2732.24, 10.45Prickle Pine, Las VenturasMap
1950.84, 2732.24, 10.45Prickle Pine, Las VenturasMap
1954.25, 2752.2, 10.45Prickle Pine, Las VenturasMap
1965.71, 2732.24, 10.45Prickle Pine, Las VenturasMap
1996.12, 2752.2, 10.45Prickle Pine, Las VenturasMap
1999.81, 2732.24, 10.45Prickle Pine, Las VenturasMap
2005.77, 2752.2, 10.45Prickle Pine, Las VenturasMap
2018.07, 2732.24, 10.45Prickle Pine, Las VenturasMap
2023.01, 2732.24, 10.45Prickle Pine, Las VenturasMap
2037.7, 2752.2, 10.45Prickle Pine, Las VenturasMap
2045.48, 2752.2, 10.45Prickle Pine, Las VenturasMap

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.