GTA San Andreas object
police3-exit01 object ID 14900

- Object ID
- 14900
- Model name
police3-exit01- Texture file (TXD)
mp_policeSF- Draw distance
- 50
- Defined in
gen_int4.ide- Flags
0- Placed in the world
- 0 times
MTA:SA code
Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.
local obj = createObject(14900, x, y, z)engineGetModelNameFromID(14900) -- "police3-exit01" (client side)Same texture file
13 other objects use mp_policeSF.
14847mp_sfpd_big
14848mp_sfpd_stairs1
14849mp_sfpd_lights1
14850mp_sfpd_obj1
14851mp_sfpd_signa
14852mp_sfpd_win1
14892mp_sfpd_win2
14894police2-exit01
14895mp_sfpd_obj2
14896mp_sfpd_lights2a
14897mp_sfpd_lights1a
14901police3-exit02
Interiors · All objects, page 100 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas gen_int4.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.