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GTA San Andreas object

DYN_RAMP object ID 1503

Street objectsdynamic2Placed 17×
DYN_RAMP, GTA San Andreas object ID 1503
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1503
Model name
DYN_RAMP
Texture file (TXD)
RAMP1
Draw distance
100
Defined in
dynamic2.ide
Flags
128
Placed in the world
17 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1503, -2250.66, -2496.68, 29.12)
removeWorldModel(1503, 10, -2250.66, -2496.68, 29.12) -- removes the one at Angel Pine, Whetstone
engineGetModelNameFromID(1503) -- "DYN_RAMP" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2250.66, -2496.68, 29.12Angel Pine, WhetstoneMap
-1906.06, 223.23, 34.53Doherty, San FierroMap
638.84, -517.48, 15.55Dillimore, Red CountyMap
921.22, 1814.31, 8.04Whitewood Estates, Las VenturasMap
921.54, 1652.12, 8.04Las VenturasMap
1019.32, -282.79, 73.2Hilltop Farm, Red CountyMap
1434.11, -185.98, 30.37Red CountyMap
1436.99, 1928.04, 10.21Redsands West, Las VenturasMap
1584.19, 1115.35, 10.21LVA Freight Depot, Las VenturasMap
1610.2, 2778.02, 10.2Prickle Pine, Las VenturasMap
1740.84, 1803.94, 10.21Las Venturas Airport, Las VenturasMap
1749.71, 776.44, 10.21Randolph Industrial Estate, Las VenturasMap
1998.01, 1544.2, 12.96Pirates in Men's Pants, Las VenturasMap
2162.75, 2827.62, 10.2Spinybed, Las VenturasMap
2179.49, 2268.12, 10.21The Emerald Isle, Las VenturasMap
2424.16, 2808.08, 10.21Spinybed, Las VenturasMap
2551.41, 2249.89, 10.21Roca Escalante, Las VenturasMap

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.