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GTA San Andreas object

tag_kilo object ID 1525

Street objectsdynamic2Placed 18×
tag_kilo, GTA San Andreas object ID 1525
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1525
Model name
tag_kilo
Texture file (TXD)
tags_LAkilo
Draw distance
50
Defined in
dynamic2.ide
Flags
1048580
Placed in the world
18 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1525, 1271.48, -1662.32, 20.25)
removeWorldModel(1525, 10, 1271.48, -1662.32, 20.25) -- removes the one at Verona Beach, Los Santos
engineGetModelNameFromID(1525) -- "tag_kilo" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1271.48, -1662.32, 20.25Verona Beach, Los SantosMap
1498.63, -1207.35, 24.68Downtown Los Santos, Los SantosMap
1519.42, -1010.95, 24.61Mulholland Intersection, Los SantosMap
1549.89, -1714.52, 15.1Pershing Square, Los SantosMap
1624.62, -2296.24, 14.31Los Santos International, Los SantosMap
1687.23, -1239.12, 15.81Downtown Los Santos, Los SantosMap
1783.97, -2156.54, 14.31El Corona, Los SantosMap
1911.87, -1064.4, 25.19Glen Park, Los SantosMap
1966.95, -1174.73, 20.04Glen Park, Los SantosMap
1969.59, -1289.7, 24.56Glen Park, Los SantosMap
1974.09, -1351.16, 24.56Glen Park, Los SantosMap
2065.44, -1897.23, 13.61Willowfield, Los SantosMap
2093.76, -1413.45, 24.12Jefferson, Los SantosMap
2134.33, -2011.2, 10.52Willowfield, Los SantosMap
2273.02, -1687.43, 14.97Ganton, Los SantosMap
2346.52, -1350.78, 24.28East Los Santos, Los SantosMap
2422.91, -1682.3, 13.99Ganton, Los SantosMap
2462.27, -1541.41, 25.42East Los Santos, Los SantosMap

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.