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GTA San Andreas object

tag_rollin object ID 1527

Street objectsdynamic2Placed 13×
tag_rollin, GTA San Andreas object ID 1527
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1527
Model name
tag_rollin
Texture file (TXD)
tags_LArollin
Draw distance
50
Defined in
dynamic2.ide
Flags
1048580
Placed in the world
13 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1527, 1071.14, -1863.79, 14.09)
removeWorldModel(1527, 10, 1071.14, -1863.79, 14.09) -- removes the one at Verona Beach, Los Santos
engineGetModelNameFromID(1527) -- "tag_rollin" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1071.14, -1863.79, 14.09Verona Beach, Los SantosMap
1448.23, -1755.9, 14.52Commerce, Los SantosMap
1574.71, -2691.88, 13.6Los Santos International, Los SantosMap
2119.2, -1196.62, 24.63Jefferson, Los SantosMap
2132.23, -1258.09, 24.05Jefferson, Los SantosMap
2182.23, -1467.9, 25.55Jefferson, Los SantosMap
2224.77, -1193.06, 25.84Jefferson, Los SantosMap
2233.95, -1367.62, 24.53Jefferson, Los SantosMap
2322.45, -1254.41, 22.92East Los Santos, Los SantosMap
2392.36, -1914.57, 14.74Willowfield, Los SantosMap
2430.33, -1997.91, 14.74Willowfield, Los SantosMap
2522.46, -1478.74, 24.16East Los Santos, Los SantosMap
2587.32, -2063.52, 4.61Ocean Docks, Los SantosMap

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.