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GTA San Andreas object

Gen_doorEXT12 object ID 1533

Street objectsdynamic2Placed 14×
Gen_doorEXT12, GTA San Andreas object ID 1533
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1533
Model name
Gen_doorEXT12
Texture file (TXD)
NEW_SHOP_door
Draw distance
50
Defined in
dynamic2.ide
Flags
2097184
Placed in the world
14 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1533, 461.84, -1499.23, 30.04)
removeWorldModel(1533, 10, 461.84, -1499.23, 30.04) -- removes the one at Rodeo, Los Santos
engineGetModelNameFromID(1533) -- "Gen_doorEXT12" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
461.84, -1499.23, 30.04Rodeo, Los SantosMap
462.09, -1500.72, 30.04Rodeo, Los SantosMap
1369.4, -1278.28, 12.54Market, Los SantosMap
1632.62, -1173.33, 23.07Downtown Los Santos, Los SantosMap
1700.13, -1666.41, 19.21Commerce, Los SantosMap
1728.45, -1637.44, 19.21Commerce, Los SantosMap
1837.44, -1683.95, 12.3Idlewood, Los SantosMap
1837.44, -1680.94, 12.3Idlewood, Los SantosMap
1837.44, -1677.92, 12.3Idlewood, Los SantosMap
2286.28, 2432.77, 9.81Roca Escalante, Las VenturasMap
2336.38, 2459.71, 13.96Roca Escalante, Las VenturasMap
2419.3, -1510.48, 22.99East Los Santos, Los SantosMap
2542.5, 1025.64, 9.8Come-A-Lot, Las VenturasMap
2638.98, 1670.4, 10.02Pilgrim, Las VenturasMap

Same texture file

1 other object use NEW_SHOP_door.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.