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GTA San Andreas object

Gen_doorEXT15 object ID 1536

Street objectsdynamic2Placed 19×
Gen_doorEXT15, GTA San Andreas object ID 1536
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1536
Model name
Gen_doorEXT15
Texture file (TXD)
ext_doors2
Draw distance
50
Defined in
dynamic2.ide
Flags
164
Placed in the world
19 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1536, -2214.37, 720.35, 48.45)
removeWorldModel(1536, 10, -2214.37, 720.35, 48.45) -- removes the one at Chinatown, San Fierro
engineGetModelNameFromID(1536) -- "Gen_doorEXT15" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2214.37, 720.35, 48.45Chinatown, San FierroMap
-2156.93, 646.15, 51.36Chinatown, San FierroMap
-2098.81, 896.97, 75.7Calton Heights, San FierroMap
-1912.06, 827.06, 34.45Downtown, San FierroMap
-1815.07, 619.1, 34.16Downtown, San FierroMap
-1809.55, 945.62, 23.84Financial, San FierroMap
-1720.52, 1358.24, 6.18Esplanade North, San FierroMap
207.5, -113.12, 3.88Blueberry, Red CountyMap
243.72, -179.12, 0.57Blueberry, Red CountyMap
1260.03, -783.88, 91.02Mulholland, Los SantosMap
1260.06, -786.9, 91.02Mulholland, Los SantosMap
1297.02, -797.59, 83.12Mulholland, Los SantosMap
1300.03, -797.56, 83.12Mulholland, Los SantosMap
1330.84, -634.39, 108.12Mulholland, Red CountyMap
1333.7, -633.38, 108.12Mulholland, Red CountyMap
1555.89, -1674.11, 15.18Pershing Square, Los SantosMap
1555.93, -1677.12, 15.18Pershing Square, Los SantosMap
2332.7, 60.8, 25.7Palomino Creek, Red CountyMap
2507.61, 2119.89, 9.83Old Venturas Strip, Las VenturasMap

Same texture file

3 other objects use ext_doors2.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.