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GTA San Andreas object

vegasmotsignCJ object ID 1540

Street objectsdynamic2Placed 16×
vegasmotsignCJ, GTA San Andreas object ID 1540
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1540
Model name
vegasmotsignCJ
Texture file (TXD)
laroadsig_LA_cj
Draw distance
150
Defined in
dynamic2.ide
Flags
0
Placed in the world
16 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1540, 1048.25, 2514.64, 14.68)
removeWorldModel(1540, 10, 1048.25, 2514.64, 14.68) -- removes the one at Las Venturas
engineGetModelNameFromID(1540) -- "vegasmotsignCJ" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1048.25, 2514.64, 14.68Las VenturasMap
1210.84, 1255.8, 10.48Julius Thruway West, Las VenturasMap
1223.9, 2124.74, 10.28Julius Thruway West, Las VenturasMap
1336.2, 2438.72, 10.28Pilson Intersection, Las VenturasMap
1605.54, 2457.16, 10.28Julius Thruway North, Las VenturasMap
1717.53, 849.94, 12.55Julius Thruway South, Las VenturasMap
1790.8, 985.96, 10.48Harry Gold Parkway, Las VenturasMap
1790.88, 1934.81, 10.28Harry Gold Parkway, Las VenturasMap
1790.88, 2309.5, 10.28Harry Gold Parkway, Las VenturasMap
1974.84, 836.7, 10.7Julius Thruway South, Las VenturasMap
2098.88, 836.7, 10.7Julius Thruway South, Las VenturasMap
2456.85, 836.7, 10.7Julius Thruway South, Las VenturasMap
2687.29, 2407.32, 10.74Julius Thruway East, Las VenturasMap
2710.98, 1917.12, 10.74Julius Thruway East, Las VenturasMap
2724.2, 1213.58, 10.69Julius Thruway East, Las VenturasMap
2724.33, 1703.38, 10.68Julius Thruway East, Las VenturasMap

Same texture file

1 other object use laroadsig_LA_cj.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.