GTA San Andreas object
CJ_BEER_B_1 object ID 1544

- Object ID
- 1544
- Model name
CJ_BEER_B_1- Texture file (TXD)
CJ_BAR- Draw distance
- 30
- Defined in
dynamic2.ide- Flags
0- Placed in the world
- 1 time (1 inside interiors)
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(1544, -786.48, 495.46, 1371.9)removeWorldModel(1544, 10, -786.48, 495.46, 1371.9) -- removes the one at Interior 1engineGetModelNameFromID(1544) -- "CJ_BEER_B_1" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -786.48, 495.46, 1371.9 | Interior 1 |
Same texture file
10 other objects use CJ_BAR.
1455DYN_GLASS
1541CJ_BEER_TAPS_1
1542CJ_BEER_TAPS_2
1543CJ_BEER_B_2
1545CJ_B_OPTIC1
1546CJ_PINT_GLASS
1547CJ_B_PISH_T
1548CJ_DRIP_TRAY
1549CJ_ASHTRAY_b
1551DYN_WINE_BIG
Street objects · All objects, page 8 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.