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GTA San Andreas object

ab_jetLiteGlass object ID 1564

Street objectsdynamic2Not placed
ab_jetLiteGlass, GTA San Andreas object ID 1564
The game's own model. Its parts are thin or small and spread over a wide area, so little shows at this size. Drawn in plain light, so it can look darker in the game.
Object ID
1564
Model name
ab_jetLiteGlass
Texture file (TXD)
ab_jetlite
Draw distance
100
Defined in
dynamic2.ide
Flags
4
Placed in the world
0 times

MTA:SA code

Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.

local obj = createObject(1564, x, y, z)
engineGetModelNameFromID(1564) -- "ab_jetLiteGlass" (client side)

Same texture file

1 other object use ab_jetlite.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.