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GTA San Andreas object

ADAM_V_DOOR object ID 1569

Street objectsdynamic2Placed 3×
ADAM_V_DOOR, GTA San Andreas object ID 1569
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1569
Model name
ADAM_V_DOOR
Texture file (TXD)
adam_v_doort
Draw distance
60
Defined in
dynamic2.ide
Flags
32
Placed in the world
3 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1569, 929.48, 2005.64, 10.43)
removeWorldModel(1569, 10, 929.48, 2005.64, 10.43) -- removes the one at Whitewood Estates, Las Venturas
engineGetModelNameFromID(1569) -- "ADAM_V_DOOR" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
929.48, 2005.64, 10.43Whitewood Estates, Las VenturasMap
1273.54, 2523.25, 9.81Prickle Pine, Las VenturasMap
1408.57, 1896.27, 10.43Redsands West, Las VenturasMap

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.