GTA San Andreas object
des_windsockpole object ID 16101

- Object ID
- 16101
- Model name
des_windsockpole- Texture file (TXD)
des_boneyard- Draw distance
- 150
- Defined in
countn2.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(16101, 321.67, 2463.49, 15.48)removeWorldModel(16101, 10, 321.67, 2463.49, 15.48) -- removes the one at Verdant Meadows, Bone CountyengineGetModelNameFromID(16101) -- "des_windsockpole" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 321.67, 2463.49, 15.48 | Verdant Meadows, Bone County | Map |
Same texture file
9 other objects use des_boneyard.
16098des_by_hangar_
16368bonyrd_windsock
16370by_fuelfence
16375by_helimarkings
16599by_fuel06
16601by_fuel07
16771des_savhangr
16773door_savhangr1
16775door_savhangr2
Countryside and desert · All objects, page 101 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.