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GTA San Andreas object

se_bit_04 object ID 16233

Countryside and desertcountn2Placed 1×
se_bit_04, GTA San Andreas object ID 16233
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
16233
Model name
se_bit_04
Texture file (TXD)
des_se2
Draw distance
200
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16233, 643.88, 1591.89, 10.27)
removeWorldModel(16233, 10, 643.88, 1591.89, 10.27) -- removes the one at Octane Springs, Bone County
removeWorldModel(16555, 10, 643.88, 1591.89, 10.27) -- its far-away model lod_se_bit_04
engineGetModelNameFromID(16233) -- "se_bit_04" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
643.88, 1591.89, 10.27Octane Springs, Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use des_se2.

Where this comes from

  • GTA San Andreas countn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.