GTA San Andreas object
des_quarrybelt15 object ID 16311

- Object ID
- 16311
- Model name
des_quarrybelt15- Texture file (TXD)
des_quarrybelts- Draw distance
- 299
- Defined in
countn2.ide- Flags
2097156- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(16311, 585.84, 869.63, -39.37)removeWorldModel(16311, 10, 585.84, 869.63, -39.37) -- removes the one at Hunter Quarry, Bone CountyengineGetModelNameFromID(16311) -- "des_quarrybelt15" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 585.84, 869.63, -39.37 | Hunter Quarry, Bone County | Map |
Same texture file
16 other objects use des_quarrybelts.
16071des_quarrybelt02
16072des_quarrybelt01
16073des_quarrybelt03
16074des_quarrybelt04
16075des_quarrybelt07
16078des_quarrybelt08
16079des_quarrybelt09
16080des_bigquaryconv01
16081des_bigquaryconv02
16082des_quarryplatform
16301des_quarrybelt13
16309des_quarrybelt11
Countryside and desert · All objects, page 103 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.