GTA San Andreas object
des_quaoldfenc object ID 16324

- Object ID
- 16324
- Model name
des_quaoldfenc- Texture file (TXD)
des_quarrybits- Draw distance
- 299
- Defined in
countn2.ide- Flags
2097156- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(16324, 517.39, 952.8, -16.29)removeWorldModel(16324, 10, 517.39, 952.8, -16.29) -- removes the one at Hunter Quarry, Bone CountyengineGetModelNameFromID(16324) -- "des_quaoldfenc" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 517.39, 952.8, -16.29 | Hunter Quarry, Bone County | Map |
Same texture file
13 other objects use des_quarrybits.
16076des_sorter01
16083des_quarry_hopper01
16084des_quarryramp
16299quarry_fenc02
16310des_quarryhut1
16312quarry_walllthing
16313quarry_fencins
16314quarry_chutelift
16315quarry_fencins2
16325des_quarryhut02
16359des_shed3_01
16369des_quaoldfenc01
Countryside and desert · All objects, page 103 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countn2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.